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Warwick

the Blood Hunter

FighterTankUnverified data

Classic builds

Era-accurate Season 3 (2013) builds.In-game values and the live meta may differ before the July 29 launch.Why?

League Classic is a curated recreation of old League and is still being balanced ahead of the July 29 launch, so in-game values and the live meta may differ. We’ll update builds as the mode settles.

AD On-Hit Jungle

Researched, pending verification

Items

Starting
  • Hunter's Machete
  • Health Potionx5
Boots
  • Berserker's Greavesdefault: attack speed
  • Mercury's Treadsvs heavy CC
Core build path
  1. Spirit of the Elder Lizardthe era AD jungle item
  2. Wit's Endattack speed, MR, on-hit magic
  3. Blade of the Ruined King%HP on-hit, lifesteal, a slow
  4. Spirit Visageamplifies all his healing

Situational

Buy these only when the game calls for it. They are not part of the core path.

hybrid sustain and a slow
  • Hextech Gunbladespell vamp for Q and R
HP and a sticky slow
  • Frozen Mallet
vs heavy AD or attack speed
  • Frozen Heart
  • Randuin's Omen
more damage
  • Iceborn GauntletSpellblade on Hungering Strike
survivability or reset
  • Guardian Angel
Summoner spells
  • Smite
  • FlashorGhost
Max order
  1. Q
  2. E
  3. W

R at 6/11/16. W at 1 for the first clear, early E point at 3; W maxed last.

Ability leveling order from level 1 to 18
Ability123456789101112131415161718
Q 1 23 45          
W1            23 45
E  1     23 45     
R     1    2    3  

Runes

Marks
9/9
  • 9× Greater Mark of Attack Speed
Seals
9/9
  • 9× Greater Seal of Armor
Glyphs
9/9
  • 9× Greater Glyph of Scaling Cooldown Reduction
Quintessences
3/3
  • 3× Greater Quintessence of Attack Damage

Masteries

21/9/0
Offense / Defense / Utility
Offense
21
  1. Summoner's WrathFury4/4SorceryButcher2/2
  2. Deadliness4/4BlastDestruction
  3. Havoc3/3Weapon Expertise1/1Arcane Knowledge
  4. LethalityBrute Force2/2Mental ForceSpellsword
  5. Frenzy1/1Sunder3/3Archmage
  6. Executioner1/1
Defense
9
  1. Summoner's ResolvePerseveranceDurability4/4Tough Skin
  2. Hardiness3/3Resistance1/3Bladed Armor
  3. UnyieldingRelentlessVeteran's Scars1/1Safeguard
  4. BlockTenaciousJuggernaut
  5. DefenderLegendary ArmorGood HandsReinforced Armor
  6. Honor Guard
Utility
0
  1. Summoner's InsightWandererMeditationImproved Recall
  2. ScoutMastermindExpanded MindArtificer
  3. GreedRunic AffinityVampirismBiscuiteer
  4. WealthAwarenessStrength of SpiritExplorer
  5. PickpocketIntelligence
  6. Nimble
Notes

The original point-and-click, you're dead. Warwick's whole game is Infinite Duress: catch someone out, suppress them for two full seconds while your team collapses, and heal to full off the on-hit strikes. Blood Scent means no low-health enemy ever escapes. He is a weak pre-6 ganker but an unkillable duelist and one of the safest scaling junglers in the game, since Eternal Thirst plus Spirit Visage keeps him topped up through almost anything. Beat him by warding the suppress and putting a QSS on the carry he wants.

Not hand-checked yet, so treat these values as provisional. Source: Season 3 MOBAFire community guides (pre-2017 rework, 2013), AD on-hit jungle build.

Abilities

Base data from Data Dragon 3.13.24, not yet hand-checked. Old-patch ddragon values are unreliable and League Classic may differ.

Base stats

Health
428
+98 / lvl
Health regen
7.05
+0.8 / lvl
Mana
190
+30 / lvl
Mana regen
7.1
+0.6 / lvl
Attack damage
56.76
+3.375 / lvl
Attack speed
0.679
+2.88% / lvl
Armor
16
+3.5 / lvl
Magic resist
30
+1.25 / lvl
Move speed
345
Attack range
125